![]() ![]() ![]() ![]() In the D&D fifth edition-compatible setting, players are brought to Sina Una, a world fraught with mysterious folks and even more mysterious creatures, be it the predatory Mandarangkal the “huge, horned and scaled Ibingan” or the celestial eaters, monstrous beings that might just one day devour the moon. The team also comprised of Makenzie Lane De Armas who served as lead writer, who later became the associate game designer of Wizards of the Coast. With its creation headed by Lucia Versprille and Joshua Mendenhall, The Islands of Sina Una is a campaign setting that takes on the local premise, amping it up with the mythical characters fresh from our grandparents’ tales. But for those deprived of local takes in a Western-skewed game, here’s something for your consideration: a Dungeons and Dragons campaign, but set in pre-colonial Philippines. In the magical mystical world of tabletop roleplaying games (TTRPGs), Dungeons and Dragons is arguably the blueprint. ![]()
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